What I want to learn?

I’d break down game development “technologies” into four categories:

  • Graphics
  • Mechanics
  • Programming
  • Concepting


This has eveything from drawing to digital painting to 3D-modelling and animating sprites and 3D-models. The graphic tools I’m going to be learning are “pen and paper”,Corel Paintshop Pro X8 and Blender (Animation and modelling)

Mechanics + Programming:

This includes the programming languages and the game engines and frameworks.

The programming languages to learn are:

  • C++
  • C#
  • Python
  • Javascipt

And The game engines and frameworks are:

  • Unity
  • Unreal Engine
  • Phaser/Howler/jQuery and so on javascript libraries and frameworks
  • Panda 3D


Concepting is more about documenting games and planning the game logic and writing strories and more general to other categories.

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