I’d break down game development “technologies” into four categories: Graphics Mechanics Programming Concepting Graphics: This has eveything from drawing to digital painting to 3D-modelling and animating sprites and 3D-models. The graphic tools I’m going to be learning are “pen and Continue reading What I want to learn?
24 hours in a day. 7-9 hours of that is sleep. I take the minimum of 7 hours a day. I’ve found that this is enough for me. That leaves me with 17 hours in a day. I work full-time, Continue reading Time available in a day